I am a Rigging TD / Technical Artist with experience in both the VFX and Games Industries.
As a technical artist I enjoy being a key part of any team. As well as character rigging, I see it as my responsibility to aid other artists wherever possible. This includes writing scripts to speed up work-flows, teaching new tools and methods, and providing communication between artistic and technical teams. I am confident adapting to proprietary tools, which I can learn quickly and teach to other artists. A problem solver by nature, I find fulfilment in using both my technical and artistic abilities to overcome problems.
TLDR: I enjoy creating rigs, scripting Python, and helping people.