CV

PROFILE
As a technical artist I enjoy being a key part of any team.  As well as character rigging, I see it as my responsibility to aid other artists wherever possible.  This includes writing scripts to speed up work-flows, teaching new tools and methods, and providing communication between artistic and technical teams.  I am confident adapting to proprietary tools, which I can learn quickly and teach to other artists.  A problem solver by nature, I find fulfilment in using both my technical and artistic abilities to overcome problems.

CORE SKILLS
Rigging Character / Facial / Mechanical
Scripting Python / PyMEL / MEL

TECHNICAL SKILLS
Maya 7 years – Python 3 years – Motionbuilder 2 years

In addition, I extensively use proprietary software.  Examples are; various animation blenders, and node based entity systems.  I have some experience with C++ and I am very comfortable using version control and project management software and systems such as Perforce, Hansoft and Shotgun.

EXPERIENCE: JELLYFISH ANIMATION
April 2014 – Present
Rigging TD

  • Floogals – Animated TV series mixing photo-real VFX and live action.
  • Building and maintaining full character rigs (including dynamics).
  • Rigging an extensive list of animated sets and props.
  • Writing Maya/Python scripts to improve animation and lighting pipelines.
  • Providing technical Maya support for a team of 15 animators.

EXPERIENCE: GUERRILLA CAMBRIDGE
Formerly Sony Computer Entertainment Cambridge
Oct 2009 – April 2014
Technical Character Artist
Killzone: Mercenanry for PS Vita / Undisclosed project for PS4

  • Building and maintaining rigs for characters, weapons, vehicles and animated props.
  • Facial rigging and skinning.
  • Writing Maya/Python scripts to improve modelling and animation work-flows.
  • Documenting tools and practices on internal wiki.

Junior Technical Character Artist
TV Superstars for PS3 / Prototyping for PS3

  • Rigging and skinning characters and props.
  • Creating in game cut-scenes using a combination of mocap data and hand keyed animation.
  • Writing MEL scripts to improve the animation pipeline.

EDUCATION: BOURNEMOUTH UNIVERSITY NCCA
2006 – 2009 BA(hons) Computer Animation and Visualisation – 1st Class

PERSONAL
I regularly attend Life Drawing sessions which I find to be a great outlet of my artistic abilities as well as a chance to study human form and deformation. I like to stay active and enjoy many types of sport. In the past year I have competed in the London Triathlon and the Great North Run.